Low Prep Traveller Factions : Basics

This is a Low Prep RPG Philosophy article. The article on Low Prep, Rich Traveller Campaigns : A Game Structure Overview gave a framework for building the physical and broad political layout of a campaign This article begins to clothe that space with NPC groups that are doing things. What is a Faction? A group …

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Low Prep, Rich Traveller Campaigns : A Game Structure Overview

This is a Low Prep RPG Philosophy article. In the Traveller RPG, if you are creating your own setting rather than an existing one such as The Third Imperium, you use the classic mechanism of taking a blank sector sheet, populating it with stars and generating the planets. This procedural generation mechanic basically produces isolated …

Continue reading Low Prep, Rich Traveller Campaigns : A Game Structure Overview

Game Structure for Smuggling in Traveller : The Basics

I was interested in creating a smuggling scenario structure, since I have need of it in my Traveller Campaign. So I began designing one. It turns out smuggling can include lots of sub structures. Even if I took a narrow definition of “smuggling” its big. As it is my definition of smuggling is “to take a shipment from one place to another secretly”. So in this article I will lay out a very high level structure and break it down into components at a fairly broad level.