Kenmore Role Playing Society

A Tabletop Roleplaying games group that play Dungeons and Dragons 5th Edition, and other games, at Kenmore Village and Kenmore Library , Brisbane, Queensland, Australia

For D&D we play open table, with multiple DMs running different areas of the same game setting. Whoever shows up gets to play if there is room. There are also dedicated tables for other games using a scheduling mechanism that ensures there is always some open table play available.

For event notification (and general chit chat), go to our Facebook page:

Dates for 2021

All session times are 2nd and 4th Sunday of the month 1:00pm to 6:00pm

Please note dates for September 12th and December 26th are unavailable

  • July 11, 25
  • August 8, 22
  • September 12, 26
  • October 10, 24
  • November 14, 28
  • December 12, 26


New Folks

Just drop in, no booking required. Minimum age 16 or over, sorry, no exceptions.

When you first show up you will see there are several tables and each has its own dungeon master. Some games may be private but many are “open table”. The DM’s are approachable, just say hi and that you would like to join. It may be that all the tables are full to the brim, in which case you will be asked if you would like to observe for this session.

Tell the GM at an open table if you have not played before, and you will be given a very brief run down of how the game works. You don’t have to read the rule book to get started but it is useful over time if you want to become a masterful player.

For Complete Newbies

When playing you are provided with situations and you and the other players describe what your character will attempt to do. The DM will determine how that turns out. Sometimes you roll some dice according to the skill check or combat rules. Information about your characters abilities, written on your character sheet, will adjust the likelihood of getting a good result.

There is an official free version of the rules, cut down from the content available in the full book version but perfectly good for making your starting character.


Dungeons and Dragons 5e character sheet v11

The Official Dungeons and Dragons Basic Rules

Many of the open table adventure sessions have been written as session logs. You can search for them in the RPGGeek D&D 5th Ed Session forum.

2021 Kenmore Role Playing Play System


To provide continuous opportunities to play and train up new players and game masters,

By providing simple open table play and allowing for more complex play at the sessions

And by developing a community of RPG hobbyists in a friendly, high activity, low effort network.

Game Types

At KRPS there are two types of game:

Open Table : D&D 5e, 3 core books only (PHB, DMG, MM), whatever GM and players are around, the adventure must complete by end of the session. DMs have a region of play for their adventures. Players have characters that they may take from one region to another each session. They play with one character only in a session but may have multiple characters.

Dedicated Tables : Any game, any home brew or commercial, player and select group of players, adventures as desired over as many sessions as desired.

Session Process

  1. A key holder picks up the key from the library the Saturday prior.
  2. The room is open at the set time.
  3. Everyone helps set up the room.
  4. Announcements, if any.
  5. Players organise tables.
  6. Dedicated game tables pay KRPS Tokens to the club bank.
  7. Session play.
  8. Open table participants gain KRPS Tokens from the club bank.
  9. Everyone helps pack up and clean the room.
  10. Room locked up and key returned to the library.

Between Sessions

An admin will update the face book page with an event for the next session.

Anyone intending to DM an open table at the next session please leave an indication in the event that that is your intent.

If you write up a session report please place it in the appropriate space in RPG Geek and link to it in the Facebook page.

Facebook :

RPG Geek :

General Info & Resources :

KRPS Tokens

These little cardboard chits are used to regulate the mix of open table and dedicated table play, ensuring there is always open table play available.

To be given permission to play at a dedicated table the table of players must arrange to hand over 2 KRPS Tokens per player.

KRPS Tokens are gained by participating in open table play sessions. The GM gains 3 tokens, and each player gains 1.

The club produces the tokens and keeps unallocated tokens in a “bank”.

Tokens are transferable.

Open Table Process

1 Organise Tables

Game masters and potential players organise what level of play will be at a table. This can be expressed as a range of characters levels up to 2 levels apart. e.g. 3rd to 5th. Or as Low, Medium and High (levels 1-3, 4-6, and 7-8 respectively).

2 Create New Characters

The rules for creating characters are as follows:

General Rule – D&D 5e Players Handbook (PHB) only (without exception) So Race, Class and Background as given in the PHB. Equipment as given in the PHB.

Ability scores are set using the Variant : Customizing Ability Scores on page 13 of the PHB

All characters begin at level 1 with zero experience. The maximum level a character can achieve in the open tables is 8th.

No evil alignments choices.

The club may also provide pre generated characters for use by players new to the game or needing a quick pick up character.

Players may have any number of open table characters. However they may only use one character in any session of play.

3 Pre Adventure Downtime Reckoning

Characters that have already been on one adventure now deal with the down time that occured since the last session. This is fairly abstract and involves picking a life style, paying for it, and dealing with the effects, as well as handling levelling up and the crafting of magic items. The details are on separate pages: Open Table Downtime Reckoning, and Open Table Crafting Magic Items.

4 Play The Adventure

Go ahead and play.

The GM allocates XP based on defeating monsters.

The GM may also declare that there is a milestone reward for achieving one specific goal in the adventure. Its value should be 50 x the lowest character level in play. That amount is awarded to every character if the objective is achieved.

Allocated XP goes to a character’s Raw Experience total, not to their Trained Experience.

If the adventure runs out of time, too bad. No adventure in open table may stretch across multiple sessions. Instead the player characters magically return home, leaving things unresolved.

5 End Session and Allocate KRPS Tokens

The DM for the session gains 3 KRPS tokens from the club bank, and each player gains 1 token.

Behaviour Expectations

All present will treat one another with respect.

Player characters may not act against other player characters in the open tables. No exceptions.

Take heated arguments somewhere else.

Pay attention. Do your best to know the rules of the game you are playing. Help one another out. Give everyone space to have their say.

Game Masters are expected to manage reasonable behaviour at their table.

The admin group will be the final arbiter for issues arising and may require people to leave the room.

Help with room set up and pack away.

2021 KRPS Open Table Downtime Reckoning

The Experience System

In KRPS D&D 5e Open Tables experience is divided into Raw Experience and Trained Experience.

When a DM allocates experience to players it accumulates as Raw Experience, which has no effect on the character’s level.

During the Downtime Reckoning process Raw Experience may be converted over to Trained Experience. Trained Experience is the experience that sets the character’s level. If a character converts enough Raw to Trained Experience to gain a level then they level up as part of Downtime Reckoning.

Lifestyle Choice

The player decides which lifestyle the character has been living between sessions.

The lifestyle cost on the following table must be paid for immediately, then the outcomes of the life style are determined.

Ill Health

If the lifestyle chosen has an ill health DC then make a constitution save or your character has ill health condition for this session. The effect is to only have half your maximum hit dice available (round down) for healing. Long rests only recover hit dice back to that level and no more than half the characters maximum HP can be recovered during a long rest.

This condition ends at the end of the session of play.

Boosted Health

If the lifestyle chosen has a boosted health DC, and your character did not just gain ill health, then make a constitution check to try to gain boosted health. The effect is to have an extra 2 hit dice available for healing. Long rests recover all hit dice including the 2 extra hit dice.

This condition ends at the end of the session of play.

XP Conversion

The Base XP Conversion column gives a number of XP Conversion points that you get based on the lifestyle choice.

The Extra XP Conversion column gives the maximum additional conversion points you may gain for the lifestyle chosen, at a cost of 1gp each.

Sum up the base conversion points for the lifestyle and any purchased extra conversion points. Multiply this by your character’s level.

This is how many Raw Experience you can convert to Trained Experience at this time. You cannot convert more Raw Experience than you actually have however.

If your character now has enough Trained Experience to gain a new level then go through the standard PHB level up process. (Maximum level is 8 for any open table Player Character).

2021 KRPS Open Table Crafting Magic Items

Game masters should refer to Crafting Magic Items in the Dungeon Master’s Guide (DMG), page 128, for a basic understanding.

This system overrides that where indicated.

Rule 1

Only magic items from the DMG may be crafted.

Commission A Magic Item

For a player to commission a magic item they must declare which specific item they wish to commission, and the DM must decide if there is an NPC mage capable of doing the crafting. The DM may say there is none, that there is, or that one could be found somewhere in the realm but the player has to go and find them.

If a mage capable of doing the crafting is available then during Downtime Reckoning of a session the player hands over 10 times the crafting cost to the mage. The DM calculates how many days it will take to craft. Then calculate a date that far in the future from the day of the game session and that is when it becomes possible for a player to return to the DM’s realm and pick their magic item up during the Downtime Reckoning.

PC Crafting of A Magic Item

During a Downtime Reckoning the PC and DM determine the requirements and total cost for crafting the item. When everything is in place the PC may work on the magic item during each Downtime Reckoning in the same DM’s realm. They may advance the crafting by up to 250gp. If the crafting requires allocating spell slots to the task then those spell slots are unavailable for this adventure session.

Record Keeping

The DM keeps a record of items in progress.

The Item.

Its commissioned delivery date.

Its progress when player crafted, and limitations on spell casting for sessions where crafting is done in the Downtime Reckoning.

The Underdark

You can find the basic details of the Underdark structure used in the campaigns for free at my Patreon Account.

Open Table DMs

Find out more : KRPS Open Table Dungeon Master’s Guide