Low Prep RPG Philosophy

How to go about prepping less and playing more.

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Low Prep, Rich Traveller Campaigns : A Game Structure Overview

This is a Low Prep RPG Philosophy article. In the Traveller RPG, if you are creating your own setting rather than an existing one such as The Third Imperium, you use the classic mechanism of taking a blank sector sheet, populating it with stars and generating the planets. This procedural generation mechanic basically produces isolated …

Continue reading Low Prep, Rich Traveller Campaigns : A Game Structure Overview

Time Travel for Role Playing Games : Propagating Changes

In the previous article you learned about the meta future boundary (MFB) being the place from which all time travel is initiated. Also that when anyone time travels they contaminate the temporal coordinate they jump to on the meta now with part of that boundary. The MFB and its contaminations are known as “change waves” …

Continue reading Time Travel for Role Playing Games : Propagating Changes