How to go about prepping less and playing more.
This is a Low Prep RPG Philosophy article. The article on Low Prep, Rich Traveller Campaigns : A Game Structure Overview gave a framework for building the physical and broad political layout of a campaign This article begins to clothe that space with NPC groups that are doing things. What is a Faction? A group … Continue reading Low Prep Traveller Factions : Basics
This is an example of the level 1 detail for the low prep, rich Traveller campaign building system. Astro Nations of the Free Terran Confederation Campaign Year 2332ce History. Humans expanded from sol starting in 2120ce using jump 1 ships. The first colonies were corporate run from the city of Olympia on Mars. Earth at … Continue reading Low Prep Traveller : Astro Nations Example
This is a Low Prep RPG Philosophy article. In the Traveller RPG, if you are creating your own setting rather than an existing one such as The Third Imperium, you use the classic mechanism of taking a blank sector sheet, populating it with stars and generating the planets. This procedural generation mechanic basically produces isolated … Continue reading Low Prep, Rich Traveller Campaigns : A Game Structure Overview
In the previous article you learned about the meta future boundary (MFB) being the place from which all time travel is initiated. Also that when anyone time travels they contaminate the temporal coordinate they jump to on the meta now with part of that boundary. The MFB and its contaminations are known as “change waves” … Continue reading Time Travel for Role Playing Games : Propagating Changes