A generic game structure that sits between combat mechanisms and crawl mechanisms (space, hex, dungeon, urban)
Tag: Player Experience
Fear of Psychics
"Something Wicked This Way Comes" can be a good way to start an adventure. But what happens when the "something wicked" is the person you admire and look to for help? I found the horrors of Call of Cthulhu and its sanity loss mechanism to have been the most viscerally scary role playing system I …