Hex-crawls as Mega-dungeons – Part 1

Dungeons have been the foundation of D&D play since its inception, providing some valuable features. There is the ability for the novice DM to draw some rooms and connections, populate the rooms with some random monsters and treasure, each isolated from the other, and then run a successful beginner game. There is the value of …

Continue reading Hex-crawls as Mega-dungeons – Part 1