Public Open Table Basics

These concepts are built from Justin Alexander's Open Table Manifesto. The aim of the open table format is for casual play by the participants. People may show up for a session, play, and then may show up to the next or not. The public sessions are regular but attendance is not expected of any member. …

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Map of both Trivale and Polemar

Constructing an Open Table Campaign for D&D 5e: An update

Back to Part 3 We are up to session 12, we have two dungeon masters running regularly (Andras is running the Trivale domain next door to Polemar), we have two new dungeon masters in training, we had 16 players at the last session and 6 others with characters who didn't happen to show up that …

Continue reading Constructing an Open Table Campaign for D&D 5e: An update

Constructing an Open Table Campaign for D&D 5e part 3

Back to Part 2 Spoiler Alert: If you are a player in the open table games you should not read this if you do not wish to spoil any sense of suspense, or to lesson the enjoyment of revelation during exploration. You have been warned. The big day for the first public flight of this …

Continue reading Constructing an Open Table Campaign for D&D 5e part 3

Constructing an Open Table Campaign for D&D 5e part 2

Spoiler Alert: If you are a player in the open table games you should not read this if you do not wish to spoil any sense of suspense, or to lesson the enjoyment of revelation during exploration. You have been warned. Following on from Part 1 the next step was to work out some specifics …

Continue reading Constructing an Open Table Campaign for D&D 5e part 2

Constructing an Open Table Campaign for D&D 5e part 1

Spoiler Alert: If you are a player in the open table games you should not read this if you do not wish to spoil any sense of suspense, or to lesson the enjoyment of revelation during exploration. You have been warned. This year I am creating a campaign for Dungeons and Dragons 5th edition that …

Continue reading Constructing an Open Table Campaign for D&D 5e part 1

Low Prep, Rich Traveller Campaigns : A Game Structure Overview

This is a Low Prep RPG Philosophy article. In the Traveller RPG, if you are creating your own setting rather than an existing one such as The Third Imperium, you use the classic mechanism of taking a blank sector sheet, populating it with stars and generating the planets. This procedural generation mechanic basically produces isolated …

Continue reading Low Prep, Rich Traveller Campaigns : A Game Structure Overview