Hex Crawls as Mega-dungeons – Part 3

Back to Part 1 There and Back Again So a lot of the hexes at the 2 mile per hex scale don't have a detailed map at the third of a mile per hex scale. What do we do about that? Right now? Nothing. Except for when people are approaching Badun's dungeon, you can quite …

Continue reading Hex Crawls as Mega-dungeons – Part 3

Hex-crawls as Mega-dungeons – Part 1

Dungeons have been the foundation of D&D play since its inception, providing some valuable features. There is the ability for the novice DM to draw some rooms and connections, populate the rooms with some random monsters and treasure, each isolated from the other, and then run a successful beginner game. There is the value of …

Continue reading Hex-crawls as Mega-dungeons – Part 1