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Constructing an Open Table Campaign for D&D 5e part 1

This year I am creating a campaign for Dungeons and Dragons 5th edition that is designed for open table play. To understand what that means I suggest you peruse The Open Table Manifesto. Here I intend to show my development of that campaign and the items I produce to support play. When I'm finished I … Continue reading Constructing an Open Table Campaign for D&D 5e part 1

Low Prep, Rich Traveller Campaigns : A Game Structure Overview

This is a Low Prep RPG Philosophy article. In the Traveller RPG, if you are creating your own setting rather than an existing one such as The Third Imperium, you use the classic mechanism of taking a blank sector sheet, populating it with stars and generating the planets. This procedural generation mechanic basically produces isolated … Continue reading Low Prep, Rich Traveller Campaigns : A Game Structure Overview

Time Travel for Role Playing Games : Propagating Changes

In the previous article you learned about the meta future boundary (MFB) being the place from which all time travel is initiated. Also that when anyone time travels they contaminate the temporal coordinate they jump to on the meta now with part of that boundary. The MFB and its contaminations are known as “change waves” … Continue reading Time Travel for Role Playing Games : Propagating Changes

Game Structure for Smuggling in Traveller : The Basics

I was interested in creating a smuggling scenario structure, since I have need of it in my Traveller Campaign. So I began designing one. It turns out smuggling can include lots of sub structures. Even if I took a narrow definition of “smuggling” its big. As it is my definition of smuggling is “to take a shipment from one place to another secretly”. So in this article I will lay out a very high level structure and break it down into components at a fairly broad level.