KRPS Open Table Game Master’s Guide

If you want to be an Open Table GM at Kenmore Role Playing Society then here are the things you need to know and some resources to help you along.

First:

Open table is to full role playing

as playing catch is to professional sport.

The Open Table Manifesto

The aim of our set up at KRPS is that people gather regularly and play some Role Playing Games. There is no commitment either for players or for DMs. Show or don’t show, DM or Play. All spur of the moment when you arrive at the session (or don’t). It can be useful to prearrange players and a DM for a given date but not required.

The players can learn role playing here, joining in with no prior experience. The social network this produces creates a pool of people who may be able to join your more involved dedicated tables.

Base Requirements

To achieve this and sustain it there are a number of requirements.

The DMs use game systems that they can introduce players to in one minute flat, or two minutes if they have never done any role playing before.

DMs do not have to prep much and cannot be given “homework”.

Where DMs are running a shared world they agree to a minimum rule and data set to be used, rather than an expanded one (so for example with D&D5e its either in the 3 main rules books (DM Guid, Player HB and Monster Manual) as written or its not used).

The players keep track of their characters and their status in any continuing game world.

For ongoing campaigns all adventures begin at one “home” location and end at a “player character “home “base” location in the game masters world. The GM will decide where such places are. If play starts from a location that is not where a player’s character was last seen the GM may allow that character to teleport over, or may require a new character be used.

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